#include "Game/AI/Action/actionCollaboShootingStarAreaTag.h" namespace uking::action { CollaboShootingStarAreaTag::CollaboShootingStarAreaTag(const InitArg& arg) : AreaTagAction(arg) {} CollaboShootingStarAreaTag::~CollaboShootingStarAreaTag() = default; bool CollaboShootingStarAreaTag::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } void CollaboShootingStarAreaTag::enter_(ksys::act::ai::InlineParamPack* params) { AreaTagAction::enter_(params); } void CollaboShootingStarAreaTag::leave_() { AreaTagAction::leave_(); } void CollaboShootingStarAreaTag::loadParams_() { getMapUnitParam(&mcollaboSSFalloutFlagName_m, "collaboSSFalloutFlagName"); } void CollaboShootingStarAreaTag::calc_() { AreaTagAction::calc_(); } } // namespace uking::action