#include "Game/AI/Action/actionCollaboShootingStarBrightTower.h" namespace uking::action { CollaboShootingStarBrightTower::CollaboShootingStarBrightTower(const InitArg& arg) : ksys::act::ai::Action(arg) {} CollaboShootingStarBrightTower::~CollaboShootingStarBrightTower() = default; bool CollaboShootingStarBrightTower::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CollaboShootingStarBrightTower::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CollaboShootingStarBrightTower::leave_() { ksys::act::ai::Action::leave_(); } void CollaboShootingStarBrightTower::loadParams_() { getAITreeVariable(&mCollaboShootingStarId_a, "CollaboShootingStarId"); // FIXME: CALL _ZN4sead14SafeStringBaseIcEaSERKS1_ @ 0x7100b0caa0 // FIXME: CALL _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev @ 0x89 // FIXME: CALL _ZN4sead9HashCRC3214calcStringHashEPKc @ 0x7100b2170c } void CollaboShootingStarBrightTower::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action