#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CollaboShootingStartFlying : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CollaboShootingStartFlying, ksys::act::ai::Action) public: explicit CollaboShootingStartFlying(const InitArg& arg); ~CollaboShootingStartFlying() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mInitialVelocityMax_s{}; // static_param at offset 0x28 const float* mInitialVelocityMin_s{}; // static_param at offset 0x30 const float* mLookSuccessRate_s{}; // aitree_variable at offset 0x38 sead::SafeString* mCollaboShootingStarId_a{}; }; } // namespace uking::action