#include "Game/AI/Action/actionCollaborationShootingStarAnchor.h" namespace uking::action { CollaborationShootingStarAnchor::CollaborationShootingStarAnchor(const InitArg& arg) : ksys::act::ai::Action(arg) {} CollaborationShootingStarAnchor::~CollaborationShootingStarAnchor() = default; bool CollaborationShootingStarAnchor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CollaborationShootingStarAnchor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CollaborationShootingStarAnchor::leave_() { ksys::act::ai::Action::leave_(); } void CollaborationShootingStarAnchor::loadParams_() { getMapUnitParam(&mCollaboShootingStarStartHour_m, "CollaboShootingStarStartHour"); getMapUnitParam(&mCollaboShootingStarEndHour_m, "CollaboShootingStarEndHour"); } void CollaborationShootingStarAnchor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action