#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CollaborationShootingStarAnchor : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CollaborationShootingStarAnchor, ksys::act::ai::Action) public: explicit CollaborationShootingStarAnchor(const InitArg& arg); ~CollaborationShootingStarAnchor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const int* mCollaboShootingStarStartHour_m{}; // map_unit_param at offset 0x28 const int* mCollaboShootingStarEndHour_m{}; }; } // namespace uking::action