#include "Game/AI/Action/actionControllerRumble.h" namespace uking::action { ControllerRumble::ControllerRumble(const InitArg& arg) : ksys::act::ai::Action(arg) {} void ControllerRumble::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ControllerRumble::loadParams_() { getStaticParam(&mPattern_s, "Pattern"); getDynamicParam_2(&mCount_d, "Count"); } } // namespace uking::action