#include "Game/AI/Action/actionCreateAndReplaceAssassin.h" namespace uking::action { CreateAndReplaceAssassin::CreateAndReplaceAssassin(const InitArg& arg) : ksys::act::ai::Action(arg) {} CreateAndReplaceAssassin::~CreateAndReplaceAssassin() = default; bool CreateAndReplaceAssassin::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CreateAndReplaceAssassin::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CreateAndReplaceAssassin::leave_() { ksys::act::ai::Action::leave_(); } void CreateAndReplaceAssassin::loadParams_() { getDynamicParam(&mOffset_d, "Offset"); } void CreateAndReplaceAssassin::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action