#include "Game/AI/Action/actionCreateEpona.h" namespace uking::action { CreateEpona::CreateEpona(const InitArg& arg) : ksys::act::ai::Action(arg) {} CreateEpona::~CreateEpona() = default; bool CreateEpona::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CreateEpona::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CreateEpona::leave_() { ksys::act::ai::Action::leave_(); } void CreateEpona::loadParams_() { getStaticParam(&mAreaSearchCharacterRadius_s, "AreaSearchCharacterRadius"); getStaticParam(&mAreaThreshold_s, "AreaThreshold"); getStaticParam(&mAreaSearchRadius_s, "AreaSearchRadius"); getStaticParam(&mCreateStartRate_s, "CreateStartRate"); } void CreateEpona::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action