#include "Game/AI/Action/actionCreateGanonChemicalPillar.h" namespace uking::action { CreateGanonChemicalPillar::CreateGanonChemicalPillar(const InitArg& arg) : ksys::act::ai::Action(arg) {} CreateGanonChemicalPillar::~CreateGanonChemicalPillar() = default; bool CreateGanonChemicalPillar::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CreateGanonChemicalPillar::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CreateGanonChemicalPillar::leave_() { ksys::act::ai::Action::leave_(); } void CreateGanonChemicalPillar::loadParams_() { getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mAtMinDamage_s, "AtMinDamage"); getStaticParam(&mScaleTime_s, "ScaleTime"); getStaticParam(&mMaxScale_s, "MaxScale"); getStaticParam(&mCreateActorName_s, "CreateActorName"); getMapUnitParam(&mAddAtkPower_m, "AddAtkPower"); } void CreateGanonChemicalPillar::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action