#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CreateGanonChemicalPillar : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CreateGanonChemicalPillar, ksys::act::ai::Action) public: explicit CreateGanonChemicalPillar(const InitArg& arg); ~CreateGanonChemicalPillar() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mAttackPower_s{}; // static_param at offset 0x28 const int* mAtMinDamage_s{}; // static_param at offset 0x30 const float* mScaleTime_s{}; // static_param at offset 0x38 const float* mMaxScale_s{}; // static_param at offset 0x40 sead::SafeString mCreateActorName_s{}; // map_unit_param at offset 0x50 const int* mAddAtkPower_m{}; }; } // namespace uking::action