#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CustomDuckingStartAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CustomDuckingStartAction, ksys::act::ai::Action) public: explicit CustomDuckingStartAction(const InitArg& arg); ~CustomDuckingStartAction() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 float* mVolume_d{}; // dynamic_param at offset 0x28 float* mFadeOutSec_d{}; // dynamic_param at offset 0x30 float* mFadeInSec_d{}; // dynamic_param at offset 0x38 float* mStartDelaySec_d{}; // dynamic_param at offset 0x40 sead::SafeString mTargetGroups_d{}; // dynamic_param at offset 0x50 sead::SafeString mExceptGroups_d{}; }; } // namespace uking::action