#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DamageField : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DamageField, ksys::act::ai::Action) public: explicit DamageField(const InitArg& arg); ~DamageField() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mFieldType_s{}; // static_param at offset 0x28 const int* mRigidSetName_s{}; // static_param at offset 0x30 const bool* mIsChangeRigidWorldMode_s{}; // static_param at offset 0x38 const bool* mIsUseCollisionInfo_s{}; // static_param at offset 0x40 sead::SafeString mRigidBodyName_s{}; // static_param at offset 0x50 sead::SafeString mCollisionInfoName_s{}; }; } // namespace uking::action