#include "Game/AI/Action/actionDamagedTurn.h" namespace uking::action { DamagedTurn::DamagedTurn(const InitArg& arg) : ksys::act::ai::Action(arg) {} DamagedTurn::~DamagedTurn() = default; bool DamagedTurn::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DamagedTurn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DamagedTurn::leave_() { ksys::act::ai::Action::leave_(); } void DamagedTurn::loadParams_() { getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mASName_s, "ASName"); } void DamagedTurn::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action