#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DefEscapeFreeMoveAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DefEscapeFreeMoveAction, ksys::act::ai::Action) public: explicit DefEscapeFreeMoveAction(const InitArg& arg); ~DefEscapeFreeMoveAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mRunAwaySpeed_s{}; // static_param at offset 0x28 const float* mRunAwayAngleSpeed_s{}; // static_param at offset 0x30 const float* mRunAwayDistanceMax_s{}; // static_param at offset 0x38 const float* mRunAwayDistanceMin_s{}; // static_param at offset 0x40 const float* mRunAwayHeightOffset_s{}; // static_param at offset 0x48 const float* mAllowRandAngleVertical_s{}; // static_param at offset 0x50 const float* mAllowRandAngleHorizontal_s{}; // static_param at offset 0x58 const bool* mInWater_s{}; // static_param at offset 0x60 const bool* mIsSnake_s{}; // static_param at offset 0x68 sead::SafeString mASKeyName_s{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action