#include "Game/AI/Action/actionDefTurnAction.h" namespace uking::action { DefTurnAction::DefTurnAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} DefTurnAction::~DefTurnAction() = default; bool DefTurnAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DefTurnAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DefTurnAction::leave_() { ksys::act::ai::Action::leave_(); } void DefTurnAction::loadParams_() { getStaticParam(&mWaitRotate_s, "WaitRotate"); getStaticParam(&mRotateSpeed_s, "RotateSpeed"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mASKeyName_s, "ASKeyName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void DefTurnAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action