#include "Game/AI/Action/actionDefeatedHugeEnemyCount.h" namespace uking::action { DefeatedHugeEnemyCount::DefeatedHugeEnemyCount(const InitArg& arg) : ksys::act::ai::Action(arg) {} DefeatedHugeEnemyCount::~DefeatedHugeEnemyCount() = default; bool DefeatedHugeEnemyCount::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DefeatedHugeEnemyCount::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DefeatedHugeEnemyCount::leave_() { ksys::act::ai::Action::leave_(); } void DefeatedHugeEnemyCount::loadParams_() { getDynamicParam(&mEnemyType_d, "EnemyType"); } void DefeatedHugeEnemyCount::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action