#include "Game/AI/Action/actionDeletePorchItemIncludeEquip.h" namespace uking::action { DeletePorchItemIncludeEquip::DeletePorchItemIncludeEquip(const InitArg& arg) : ksys::act::ai::Action(arg) {} DeletePorchItemIncludeEquip::~DeletePorchItemIncludeEquip() = default; bool DeletePorchItemIncludeEquip::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DeletePorchItemIncludeEquip::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DeletePorchItemIncludeEquip::leave_() { ksys::act::ai::Action::leave_(); } void DeletePorchItemIncludeEquip::loadParams_() { getDynamicParam(&mDeleteNum_d, "DeleteNum"); getDynamicParam(&mPorchItemName_d, "PorchItemName"); } void DeletePorchItemIncludeEquip::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action