#include "Game/AI/Action/actionDemoApplyDamageForPlayer.h" namespace uking::action { DemoApplyDamageForPlayer::DemoApplyDamageForPlayer(const InitArg& arg) : ApplyDamageForPlayer(arg) {} DemoApplyDamageForPlayer::~DemoApplyDamageForPlayer() = default; bool DemoApplyDamageForPlayer::init_(sead::Heap* heap) { return ApplyDamageForPlayer::init_(heap); } void DemoApplyDamageForPlayer::loadParams_() { ApplyDamageForPlayer::loadParams_(); } } // namespace uking::action