#pragma once #include "Game/AI/Action/actionApplyDamageForPlayer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DemoApplyDamageForPlayer : public ApplyDamageForPlayer { SEAD_RTTI_OVERRIDE(DemoApplyDamageForPlayer, ApplyDamageForPlayer) public: explicit DemoApplyDamageForPlayer(const InitArg& arg); ~DemoApplyDamageForPlayer() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action