#include "Game/AI/Action/actionDemoBeastGanonGrudgeDrop.h" namespace uking::action { DemoBeastGanonGrudgeDrop::DemoBeastGanonGrudgeDrop(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoBeastGanonGrudgeDrop::~DemoBeastGanonGrudgeDrop() = default; bool DemoBeastGanonGrudgeDrop::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoBeastGanonGrudgeDrop::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DemoBeastGanonGrudgeDrop::leave_() { ksys::act::ai::Action::leave_(); } void DemoBeastGanonGrudgeDrop::loadParams_() { getStaticParam(&mGrudeRainObject_s, "GrudeRainObject"); getDynamicParam(&mTimer_d, "Timer"); getDynamicParam(&mASName_d, "ASName"); getDynamicParam(&mFallPoint1_d, "FallPoint1"); } void DemoBeastGanonGrudgeDrop::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action