#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DemoChangeEntityNoHit : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DemoChangeEntityNoHit, ksys::act::ai::Action) public: explicit DemoChangeEntityNoHit(const InitArg& arg); ~DemoChangeEntityNoHit() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // static_param at offset 0x20 const int* mSetMotionType_s{}; // static_param at offset 0x28 const bool* mIsNoHit_s{}; }; } // namespace uking::action