#include "Game/AI/Action/actionDemoEnemyReset.h" namespace uking::action { DemoEnemyReset::DemoEnemyReset(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoEnemyReset::~DemoEnemyReset() = default; bool DemoEnemyReset::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoEnemyReset::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DemoEnemyReset::leave_() { ksys::act::ai::Action::leave_(); } void DemoEnemyReset::loadParams_() {} void DemoEnemyReset::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action