#pragma once #include "Game/AI/Action/actionTimeredASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DemoFindPlayer : public TimeredASPlay { SEAD_RTTI_OVERRIDE(DemoFindPlayer, TimeredASPlay) public: explicit DemoFindPlayer(const InitArg& arg); ~DemoFindPlayer() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: }; } // namespace uking::action