#pragma once #include "Game/AI/Action/actionDemoGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DemoGetItemAnimStop : public DemoGetItem { SEAD_RTTI_OVERRIDE(DemoGetItemAnimStop, DemoGetItem) public: explicit DemoGetItemAnimStop(const InitArg& arg); ~DemoGetItemAnimStop() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // static_param at offset 0x20 sead::SafeString mWaitASKeyName_s{}; }; } // namespace uking::action