#pragma once #include "Game/AI/Action/actionDemoGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DemoGetWeapon : public DemoGetItem { SEAD_RTTI_OVERRIDE(DemoGetWeapon, DemoGetItem) public: explicit DemoGetWeapon(const InitArg& arg); ~DemoGetWeapon() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action