#include "Game/AI/Action/actionDemoResetBoneCtrl.h" namespace uking::action { DemoResetBoneCtrl::DemoResetBoneCtrl(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoResetBoneCtrl::~DemoResetBoneCtrl() = default; bool DemoResetBoneCtrl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoResetBoneCtrl::loadParams_() { getDynamicParam(&mResetTarget_d, "ResetTarget"); } } // namespace uking::action