#include "Game/AI/Action/actionDemoVisibleOn.h" namespace uking::action { DemoVisibleOn::DemoVisibleOn(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoVisibleOn::~DemoVisibleOn() = default; bool DemoVisibleOn::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoVisibleOn::loadParams_() {} } // namespace uking::action