#include "Game/AI/Action/actionDgnObjDLCSpurGearB01.h" namespace uking::action { DgnObjDLCSpurGearB01::DgnObjDLCSpurGearB01(const InitArg& arg) : GearRotate(arg) {} DgnObjDLCSpurGearB01::~DgnObjDLCSpurGearB01() = default; bool DgnObjDLCSpurGearB01::init_(sead::Heap* heap) { return GearRotate::init_(heap); } void DgnObjDLCSpurGearB01::enter_(ksys::act::ai::InlineParamPack* params) { GearRotate::enter_(params); } void DgnObjDLCSpurGearB01::leave_() { GearRotate::leave_(); } void DgnObjDLCSpurGearB01::loadParams_() { GearRotate::loadParams_(); } void DgnObjDLCSpurGearB01::calc_() { GearRotate::calc_(); } } // namespace uking::action