#include "Game/AI/Action/actionDgnObjDlcGondolaCreateTag.h" namespace uking::action { DgnObjDlcGondolaCreateTag::DgnObjDlcGondolaCreateTag(const InitArg& arg) : ksys::act::ai::Action(arg) {} DgnObjDlcGondolaCreateTag::~DgnObjDlcGondolaCreateTag() = default; bool DgnObjDlcGondolaCreateTag::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DgnObjDlcGondolaCreateTag::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DgnObjDlcGondolaCreateTag::leave_() { ksys::act::ai::Action::leave_(); } void DgnObjDlcGondolaCreateTag::loadParams_() { getStaticParam(&mActorName_s, "ActorName"); getMapUnitParam(&mIntervalTime_m, "IntervalTime"); getMapUnitParam(&mRailMoveSpeed_m, "RailMoveSpeed"); } void DgnObjDlcGondolaCreateTag::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action