#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.h" namespace uking::action { DgnObj_DLC_CogWheel_ASPlay::DgnObj_DLC_CogWheel_ASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} DgnObj_DLC_CogWheel_ASPlay::~DgnObj_DLC_CogWheel_ASPlay() = default; bool DgnObj_DLC_CogWheel_ASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DgnObj_DLC_CogWheel_ASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DgnObj_DLC_CogWheel_ASPlay::leave_() { ksys::act::ai::Action::leave_(); } void DgnObj_DLC_CogWheel_ASPlay::loadParams_() {} void DgnObj_DLC_CogWheel_ASPlay::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action