#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DgnObj_DLC_CogWheel_Rotate : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DgnObj_DLC_CogWheel_Rotate, ksys::act::ai::Action) public: explicit DgnObj_DLC_CogWheel_Rotate(const InitArg& arg); ~DgnObj_DLC_CogWheel_Rotate() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mTargetAngularDisplPerSec_s{}; // dynamic_param at offset 0x28 bool* mIsRegisteredFrame_d{}; // map_unit_param at offset 0x30 const float* mGearRatio_m{}; // map_unit_param at offset 0x38 const bool* mIsClockWiseRotation_m{}; // aitree_variable at offset 0x40 float* mRotationOffset_a{}; }; } // namespace uking::action