#include "Game/AI/Action/actionDie.h" namespace uking::action { Die::Die(const InitArg& arg) : BlownOff(arg) {} Die::~Die() = default; bool Die::init_(sead::Heap* heap) { return BlownOff::init_(heap); } void Die::enter_(ksys::act::ai::InlineParamPack* params) { BlownOff::enter_(params); } void Die::leave_() { BlownOff::leave_(); } void Die::loadParams_() { BlownOff::loadParams_(); } void Die::calc_() { BlownOff::calc_(); } } // namespace uking::action