#pragma once #include "Game/AI/Action/actionDieAnm.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DieAnmDropWeapon : public DieAnm { SEAD_RTTI_OVERRIDE(DieAnmDropWeapon, DieAnm) public: explicit DieAnmDropWeapon(const InitArg& arg); ~DieAnmDropWeapon() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x40 const float* mWeaponDropSpeedY_s{}; }; } // namespace uking::action