#pragma once #include "Game/AI/Action/actionSmallDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DieAnmKnockBack : public SmallDamageBase { SEAD_RTTI_OVERRIDE(DieAnmKnockBack, SmallDamageBase) public: explicit DieAnmKnockBack(const InitArg& arg); ~DieAnmKnockBack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x90 const float* mWeaponDropSpeedY_s{}; // static_param at offset 0x98 const bool* mIsDropWeapon_s{}; // static_param at offset 0xa0 sead::SafeString mASName_s{}; }; } // namespace uking::action