#include "Game/AI/Action/actionDieHomeRun.h" namespace uking::action { DieHomeRun::DieHomeRun(const InitArg& arg) : Die(arg) {} DieHomeRun::~DieHomeRun() = default; bool DieHomeRun::init_(sead::Heap* heap) { return Die::init_(heap); } void DieHomeRun::enter_(ksys::act::ai::InlineParamPack* params) { Die::enter_(params); } void DieHomeRun::leave_() { Die::leave_(); } void DieHomeRun::loadParams_() { Die::loadParams_(); getStaticParam(&mToStarHeight_s, "ToStarHeight"); getStaticParam(&mFallHeight_s, "FallHeight"); } void DieHomeRun::calc_() { Die::calc_(); } } // namespace uking::action