#include "Game/AI/Action/actionDisableAutoSavePausing.h" namespace uking::action { DisableAutoSavePausing::DisableAutoSavePausing(const InitArg& arg) : ksys::act::ai::Action(arg) {} DisableAutoSavePausing::~DisableAutoSavePausing() = default; bool DisableAutoSavePausing::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DisableAutoSavePausing::loadParams_() {} } // namespace uking::action