#include "Game/AI/Action/actionDisappearDeathCounter.h" namespace uking::action { DisappearDeathCounter::DisappearDeathCounter(const InitArg& arg) : ksys::act::ai::Action(arg) {} DisappearDeathCounter::~DisappearDeathCounter() = default; bool DisappearDeathCounter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DisappearDeathCounter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DisappearDeathCounter::leave_() { ksys::act::ai::Action::leave_(); } void DisappearDeathCounter::loadParams_() {} void DisappearDeathCounter::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action