#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DisappearNumHeroSeal : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DisappearNumHeroSeal, ksys::act::ai::Action) public: explicit DisappearNumHeroSeal(const InitArg& arg); ~DisappearNumHeroSeal() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action