#pragma once #include "Game/AI/Action/actionStepDoubleAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DoubleAttack : public StepDoubleAttack { SEAD_RTTI_OVERRIDE(DoubleAttack, StepDoubleAttack) public: explicit DoubleAttack(const InitArg& arg); ~DoubleAttack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action