#include "Game/AI/Action/actionDragonChemicalBall.h" namespace uking::action { DragonChemicalBall::DragonChemicalBall(const InitArg& arg) : ksys::act::ai::Action(arg) {} DragonChemicalBall::~DragonChemicalBall() = default; bool DragonChemicalBall::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DragonChemicalBall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DragonChemicalBall::leave_() { ksys::act::ai::Action::leave_(); } void DragonChemicalBall::loadParams_() { getStaticParam(&mLife_s, "Life"); getStaticParam(&mHitScale_s, "HitScale"); getStaticParam(&mGravity_s, "Gravity"); getStaticParam(&mHomingPower_s, "HomingPower"); getStaticParam(&mHomingDistance_s, "HomingDistance"); getStaticParam(&mHomingTime_s, "HomingTime"); } void DragonChemicalBall::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action