#include "Game/AI/Action/actionDragonItemInCarryBox.h" namespace uking::action { DragonItemInCarryBox::DragonItemInCarryBox(const InitArg& arg) : InCarryBox(arg) {} DragonItemInCarryBox::~DragonItemInCarryBox() = default; bool DragonItemInCarryBox::init_(sead::Heap* heap) { return InCarryBox::init_(heap); } void DragonItemInCarryBox::enter_(ksys::act::ai::InlineParamPack* params) { InCarryBox::enter_(params); } void DragonItemInCarryBox::leave_() { InCarryBox::leave_(); } void DragonItemInCarryBox::loadParams_() { InCarryBox::loadParams_(); getAITreeVariable(&mIsInsideObserverArea_a, "IsInsideObserverArea"); } void DragonItemInCarryBox::calc_() { InCarryBox::calc_(); } } // namespace uking::action