#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DragonMoveTo : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DragonMoveTo, ksys::act::ai::Action) public: explicit DragonMoveTo(const InitArg& arg); ~DragonMoveTo() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mRollMax_s{}; // static_param at offset 0x28 const float* mRollSpeed_s{}; // static_param at offset 0x30 const float* mRollMaxSpeed_s{}; // static_param at offset 0x38 const float* mRollAmount_s{}; // static_param at offset 0x40 const float* mRestoreUp_s{}; // static_param at offset 0x48 const float* mBackAdjustAngle_s{}; // static_param at offset 0x50 const float* mBackAdjustRestoreUp_s{}; // static_param at offset 0x58 const float* mFixAngle_s{}; // static_param at offset 0x60 sead::SafeString mASName_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mFrontDir_d{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action