#pragma once #include "Game/AI/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DropWeapon : public OnetimeStopASPlay { SEAD_RTTI_OVERRIDE(DropWeapon, OnetimeStopASPlay) public: explicit DropWeapon(const InitArg& arg); ~DropWeapon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 const int* mWeaponIdx_s{}; // static_param at offset 0x50 const float* mWeaponDropSpeedXZ_s{}; // static_param at offset 0x58 const float* mWeaponDropSpeedY_s{}; // static_param at offset 0x60 const float* mAngleOffsetY_s{}; // static_param at offset 0x68 const bool* mChemReset_s{}; }; } // namespace uking::action