#include "Game/AI/Action/actionDrowningDeath.h" namespace uking::action { DrowningDeath::DrowningDeath(const InitArg& arg) : ksys::act::ai::Action(arg) {} DrowningDeath::~DrowningDeath() = default; bool DrowningDeath::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DrowningDeath::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DrowningDeath::leave_() { ksys::act::ai::Action::leave_(); } void DrowningDeath::loadParams_() { getStaticParam(&mPosBaseRagdollRbName_s, "PosBaseRagdollRbName"); } void DrowningDeath::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action