#pragma once #include "Game/AI/Action/actionDummyAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DummyDropTable : public DummyAction { SEAD_RTTI_OVERRIDE(DummyDropTable, DummyAction) public: explicit DummyDropTable(const InitArg& arg); ~DummyDropTable() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 sead::SafeString mDropTable_m{}; }; } // namespace uking::action