#include "Game/AI/Action/actionDungeonEntranceASPlay.h" namespace uking::action { DungeonEntranceASPlay::DungeonEntranceASPlay(const InitArg& arg) : NullASPlay(arg) {} DungeonEntranceASPlay::~DungeonEntranceASPlay() = default; bool DungeonEntranceASPlay::init_(sead::Heap* heap) { return NullASPlay::init_(heap); } void DungeonEntranceASPlay::enter_(ksys::act::ai::InlineParamPack* params) { NullASPlay::enter_(params); } void DungeonEntranceASPlay::leave_() { NullASPlay::leave_(); } void DungeonEntranceASPlay::loadParams_() { NullASPlay::loadParams_(); getStaticParam(&mSetDgnName_s, "SetDgnName"); } void DungeonEntranceASPlay::calc_() { NullASPlay::calc_(); } } // namespace uking::action