#pragma once #include "Game/AI/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DungeonRotateAccel : public DungeonRotateBase { SEAD_RTTI_OVERRIDE(DungeonRotateAccel, DungeonRotateBase) public: explicit DungeonRotateAccel(const InitArg& arg); ~DungeonRotateAccel() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc8 const bool* mIsSlowDown_s{}; // dynamic_param at offset 0xd0 float* mDynCurrentAngVel_d{}; // dynamic_param at offset 0xd8 float* mDynAngAccel_d{}; }; } // namespace uking::action