#pragma once #include "Game/AI/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DungeonRotateApp : public DungeonRotateBase { SEAD_RTTI_OVERRIDE(DungeonRotateApp, DungeonRotateBase) public: explicit DungeonRotateApp(const InitArg& arg); ~DungeonRotateApp() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc8 const int* mRotDirType_s{}; // dynamic_param at offset 0xd0 float* mDynTargetAng_d{}; }; } // namespace uking::action