#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DungeonRotateGyro : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DungeonRotateGyro, ksys::act::ai::Action) public: explicit DungeonRotateGyro(const InitArg& arg); ~DungeonRotateGyro() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mSlerpRatio_s{}; // static_param at offset 0x28 const bool* mIsUseInstParamSlerpRatio_s{}; // map_unit_param at offset 0x30 const int* mInitDgnPriority_m{}; // map_unit_param at offset 0x38 const float* mGyroSlerpRatio_m{}; }; } // namespace uking::action