#include "Game/AI/Action/actionDungeonRotateShuttle.h" namespace uking::action { DungeonRotateShuttle::DungeonRotateShuttle(const InitArg& arg) : DungeonRotateBase(arg) {} DungeonRotateShuttle::~DungeonRotateShuttle() = default; bool DungeonRotateShuttle::init_(sead::Heap* heap) { return DungeonRotateBase::init_(heap); } void DungeonRotateShuttle::enter_(ksys::act::ai::InlineParamPack* params) { DungeonRotateBase::enter_(params); } void DungeonRotateShuttle::leave_() { DungeonRotateBase::leave_(); } void DungeonRotateShuttle::loadParams_() { DungeonRotateBase::loadParams_(); getStaticParam(&mRotDir_s, "RotDir"); getMapUnitParam(&mTiltAngle_m, "TiltAngle"); } void DungeonRotateShuttle::calc_() { DungeonRotateBase::calc_(); } } // namespace uking::action